Monday, May 24, 2010

Calling All Innovators

A couple of days ago I received an email from Nokia Calling All Innovators that the submission period for Calling All Innovators contest has now started .

This is the third year of the program and last yeat some 1700 submissions were made from 85 countries , the main objective behind the contest is

" Developing change in the ways we continue to think about how we use our mobile devices today, and how we may be using them in the future."

Calling All Innovators Nokia

For 2010 , The Categories of submission are

image ECO / Being Green covers applications which may help people reduce their carbon foot print and even think about Earth and Gaya

image Entertainment covers applications which shows the fun side of Nokia phones , something like the next Dance Dance Revolution

image Productivity covers applications which makes everyday tasks easier with the use of the mobile like calendar Sync , Voice Recognition etc

image Life Improvements covers applications enhances the quality of life , teaches, something like a new word a day etc

and the prizes for top three in each category are

  • Grand Prize: $30,000 USD in cash.
  • 2nd Prize: $15,000 USD in cash.
  • 3rd Prize: $5,000 USD in cash.

so Nokia will be giving out USD 200,000 in prizes for the 12 winning ideas and that's in addition to the USD 1 Million Growth Venture initiative in Which the winning idea will receive an investment of USD 1 Million for Nokia .

These idea could be one which

  • may change how people use their phone ,
  • improve the lives of people in emerging markets and
  • bring a dramatic change in developing nations people's lives and also be sound in business

Nokia Growth Economy Venture Challenge

Don't worry if you are not a winner , your idea / software may get entered in OVI Store , a one-year membership in Forum Nokia Launchpad, and an in-depth User Experience Evaluation by professional consultants working with Nokia .

Submitted applications are also eligible for additional prizes too based on technology used to create the app and the categories are as follows

  • Best mobile computing application: $50,000 (USD) in cash, plus inclusion in a multi-million dollar global marketing campaign.
  • Best application for the Nokia N900: $50,000 (USD) in cash.
  • Best cross-platform application using Qt: $50,000 (USD) in cash.
  • Best locally relevant application with global potential: $15,000 (USD) in cash.
  • Last Year's winner include Tech Buzz Homescreen Widget; Pixelpipe for Share Online; and Florin Finance Tracker.

    The applications are open for Symbian S 40 , S60 V3 - V5 and also Memo

    So you think you have the experience and the idea , don't wait and Submit your Applications at Calling All Innovators Contest

    Note:This Post has been taken from:-http://senseapplied.com/index.php/calling-all-innovators/

    Thursday, May 20, 2010

    Great opportunity for Developers from Nokia

    Nokia is looking for innovative applications that raise the quality of living across various spheres of human life.

    Select any of the categories and submit your entries before 10 th June 2010

    Eco/Being Green
    Entertainment
    Productivity
    Life Improvement
    Growth Economy Venture Challenge

    What you can expect to win

    • Grand Prize : 30,000 USD in cash.
    • 2nd Prize : 15,000 USD in cash.
    3rd Prize : 5,000 USD in cash.

    Plus some special prizes:

    • Best application for the Nokia N900 : $50,000 (USD) in cash.
    • Best cross-platform application using Qt : $50,000 (USD) in cash.
    • Best mobile computing application: $50,000 (USD) in cash, plus the winner of this special prize will be included in a multi-million dollar global marketing campaign that will be used to help promote the winning app.
    • Best locally relevant application with global potential : $15,000 (USD) in cash.


    Cash of course matters but a chance to work with Nokia is simply priceless !

    Details of the contest are available at www.callingallinnovators.com

    Monday, May 17, 2010

    HTML: Still not all it's cracked up to be

    The ever-growing jumble of standards, frameworks, and tools does little to ease the pain of Web application development

    Last week I applauded the decline of Flash and other proprietary RIA (rich Internet application) platforms, particularly with HTML5 promising improved support for interactivity and multimedia. Not everyone agreed with me. And like so many tech debates, there's a flip side to the HTML coin, as I was recently reminded when I took on the job of revamping a Website for a friend's business.

    My friend's original Web developer had gone missing, leaving him in a lurch. With new products due to arrive and no way for my friend to update the site, it fell to me to pick up where the last developer left off. Like so many small Websites, my friend's bore all the earmarks of having grown organically, beginning as simple "brochureware" and gaining new features over time: a contact form, photo galleries, a blog. Unfortunately, the result was a mess.

    [ The Web browser is your portal to the world -- as well as the conduit that lets in many security threats. InfoWorld's expert contributors show you how to secure your Web browsers in this "Web Browser Security Deep Dive" PDF guide. ]

    Nothing seemed to work as advertised. If I copied the site to a new server, it broke. If I moved it to a different directory, it broke. If I tried to tweak the primary navigation, the page layout blew up. If I disabled a JavaScript function, suddenly all the images stopped loading. Each new feature was bolted onto the last until the whole site was like a kinetic sculpture made of duct tape.

    Browser Security Deep Dive

    And that's just the problem. In my experience, for a large segment of the Web, this kind of morass isn't the exception; it's the norm. Web standards may offer an open alternative to platforms like Flash, but as a foundation for sane application development, they still leave much to be desired.

    An embarrassment of standards
    Just for starters, there is really no such thing as a Web app built with HTML -- that is, not HTML all by itself. Choose any random site and it's likely to mix HTML with CSS, JavaScript, SQL, JSON, XML, and a server-side scripting language such as PHP, often all at once. That's a lot of languages for any developer to juggle.

    While each of these technologies is defined by standards, actual practice is another matter. HTML tags that behave one way on Firefox may behave differently on Safari, and CSS support varies widely between browsers (particularly where Internet Explorer is concerned). Web developers must constantly balance between supporting the largest possible audience and delivering the user experience the client wants.

    One way to restore order to any Web project is to stop reinventing the wheel. Web technologies are a long way from infancy. A wide variety of frameworks and toolkits -- many of them open source -- are available to help eliminate the drudgery of Web development and ease cross-browser compatibility.

    But the problem with frameworks should be familiar to any developer by now, particularly to Java developers. Remember when there were just one or two Java application frameworks on the market? Now there are dozens to choose from -- to say nothing of all the tools for other platforms, such as PHP and Rails.

    Note::This Post is taken From:http://www.infoworld.com/d/developer-world/html-still-not-all-its-cracked-be-591

    VVIP Message:Nokia's Calling All Innovators contest is back for 2010!

    Nokia is once again Calling All Innovators in the app development field to create great apps and content for Nokia mobile devices. There are several cash prizes of up to 50,000 USD to win, not to mention other incentives. Check out all of the prize opportunities.

    Pocket Life a winner in Nokia's global innovators competition

    Chosen from over 1,700 submissions from developers in 85 countries

    Sydney, Australia/Wanaka, New Zealand, 05 September, 2009 - The location based social network Pocket Life wins in the 'Apps on Maps' competition of Forum Nokia's 2009 Calling All Innovators competition. The creator of the application, Pocket Web, Ltd., is the first New Zealand and Australia-based developer to be so honored.
    Over 1,700 submissions were received from developers in 85 countries signaling a strong response to Nokia's challenge to think big and create mobile applications and services that can help build a better mobile user experience.
    Pocketweb's application is Pocket Life - pocketlife.com - an established location-based social network application for web and mobile. The application allows users to share their current location - and other memorable locations - via GPS and mapping services such as Nokia's Ovi Maps.
    Managing director of Nokia, Australia and New Zealand, Emile Baak, says it is fantastic to see a New Zealand developer performing so well against tough global competition. "The aim of the Calling All Innovators competition is to expose the best mobile applications from our developer community to consumers around the world."
    "I would like to offer my congratulations to Pocketweb, the quantity and quality of the applications we received for the competition was astounding, so being named a finalist is a great achievement," Mr Baak said.
    CEO of Pocketweb, Dr. Alexander Koeppen, says the company is pleased to have been named a finalist.
    "We are extremely proud to be the first start up from New Zealand to be named as a finalist in the prestigious Nokia awards. Nokia platforms pave the way for new social networking opportunities and will help us to create a unique user experience and reach more and more users," Mr Koeppen said.
    Pocketweb's chief technical architect, Tony Culshaw, said: "With each evolving Ovi Maps SDK release, Nokia has provided a convincing and forward looking approach to location based applications."
    "Our team has worked hard to showcase how these technologies can be effectively integrated with other platforms. This recognition from Nokia confirms our strategy of positioning Pocket Life as a standard application for location based services on leading mobile platforms," Mr Culshaw said.

    NOTE:Nokia's Calling All Innovators contest is back for 2010!

    Nokia is once again Calling All Innovators in the app development field to create great apps and content for Nokia mobile devices. There are several cash prizes of up to 50,000 USD to win, not to mention other incentives. Check out all of the prize opportunities.

    Wednesday, May 12, 2010

    Mobile App Stores: The Next Two Years

    [In this state-of-the-nation article, Research Director Andreas Constantinou analyses the App Store status quo, the key building blocks and the dime-a-dozen future for App Stores]

    In the last 12 months Mobile Application Stores have evolved from hype to mass-adoption and even to currency; building an App Store marketing story can increase your valuation, even if no-one agrees what an App Store is. The mobile industry, from CEOs to developers, is engulfed in an app store hysteria such that everyone (operators, OEMs, and platform wannabees) wants to build one.

    Yet the long-term reality will be very different; App Stores will become a dime-a-dozen and smart players will need to seek out where they can add and extract the most value, not what app store recipe they can photocopy the fastest. In this article we 'll review the present state of the market, the key App Store building blocks and where will the market be heading in two years.

    appstores

    What's in a name?
    What IS an App Store after all? Is it a developer channel, an on-device apps storefront, a way to deploy applications, or an attempt to copy Apple's model to the last detail?

    To understand what App Stores mean we need to trace back into mobile history; BREW, Symbian, Windows Mobile and Palm have long opened APIs to their software platforms, since 2001-2 in fact.. And while technical openness was established 7 years ago, what was lacking all these years was commercial openness; the funnel between external developers and in-market handsets was so thin that very few software players could pass through. It took Symbian six years to reach 10,000 applications, while it took Apple only 6 months (see our earlier analysis). In the first year of operation, Apple's App Store brought in 65,000+ apps, 100,000 registered developers, 1.5Billion application downloads and availability to consumers across 77 countries through 40 million iPhone and iPod Touch devices sold.

    What Apple figured is that streamlining the commercial route to market was more important than opening up APIs in a friendly language - and as part of that taking out the middlemen (operators, content aggregators and content retailers) who were eating 60% or more of the retail price. BREW and GetJar have been following along, too, although somewhat limited in terms of operator certification hurdles (in the case of BREW) and lack of on-device integration (in the case of GetJar).

    In this historical context, it is easy to see that App Stores are a developer-to-consumer merchandising channel; a go-to-market vehicle for allowing developers to distribute and retail their applications directly to the end-consumers, while taking out the middlemen from distribution and retailing. In this sense, mobile app stores are the equivalent of JVC (or any other audio equipment manufacturer) allowing musicians to sell direct to consumers, bypassing labels, distributors and online retailers altogether. Sadly, the music business is more complex that mobile.

    State of the market - supply and demand
    Most of the hype today is focused on the short head of the most successful app stores. Below we have profiled the five most prominent app stores today and analysed them in terms of distribution model, installed base, downloads, applications and revenues, which makes for an interesting comparative reading. Note that our Apple app store revenue estimates are at $700M/year, in-between the conservative estimates from Bernstein and the optimistic (statistically-skewed) Admob estimates. [updated: we understand that Handango effectively gives only 30-40% revenue share developers, a figure which has dwindle from the 60-70% that was 3 years ago].

    app-store-comparison-oct-09

    (click to enlarge)

    The long tail of app store launches is even more interesting. There is no self-respecting mobile player that hasn't announced their plans to build an app store, across operators/carriers, OEMs, platform and chipset vendors.
    - operators/carriers: Vodafone, Orange, Telefonica/O2, TIM, T-Mobile, Verizon, Sprint, China Telecom, China Mobile, SK Telecom, KT.
    - handset OEMs: Apple, Nokia, Sony Ericsson, Samsung, LG, RIM, Palm
    - platform vendors: Android, Windows Mobile, S60 (Ovi Store)
    - chipset vendors: Qualcomm, Intel, Mediatek

    For a slightly deeper dive into the details behind these deployments, Distimo maintains the most extensive comparative table of App Store launches.

    Naturally, a diverse range of white label app store providers have emerged to cover the demand. We track 19 App Store vendors so far as part of our industry Atlas: Amdocs, Cellmania, Comverse, Ericsson, Everypoint, GetJar, Handango, Handmark, Ideaworks 3D, Javaground, Mobango, PocketGear, Ondeego, OnMobile, Qualcomm, SlideME, Sun Microsystems and Tanla. Specialised vendors are already emerging with Ondeego offering an App Store for enterprise IT and Tanla offering application license management.

    One of the most integrated offering is from Mediatek - a chipset vendor powering more than 300 million (!) phones shipped each year - which has launched its own App Store powered by Vogins and SkyMobi. This is a white label app store offered as part of the chipset package and where the revenue is shared among the OEM (30-40%), Mediatek, developers and the operator, according to our sources. In a sense this copies the Qualcomm BREW model (chipset + software + services), but in a very different market where the one-stop-shop hardware+software+app has allowed 10-person OEMs to fill the market with knock-off ('shanzhai') phones, selling for 1/5th of Nokia prices.

    Key building blocks
    To understand the future of app stores one must look not only in their historical evolution, but also in their genetic make-up.

    We first analysed the key ingredients for building an app store a year ago - and the receipe still stands. In the next diagram we analyse the five key elements of an App Store and their evolution to the next two years.

    key-building-blocks

    (click to enlarge)

    As we mentioned, an App store is a developer-to-consumer merchandising channel. As such an App Store is made up of five key building blocks:

    1. Developer Market: a process for submission, certification, targeting and pricing of applications. Pre- App Stores, developers had to deal with complex, undocumented & fragmented approaches for app certification and pricing. The developer market, was one of the most important elements introduced with the iTunes Store and the BREW Mobile Shop, in the form of a single website where developers could go for submission, certification, targeting and pricing of their applications.

    What's next: we see 10s of developer markets emerge in the next two years. Not only one app store for each OEM, platform and operator consortium (Android, LiMo, OHA, JIL), but App Stores for different consumer segments (enterprise, fashion, kids, elderly, sports, etc). As such we expect the emergence of App Store aggregators, ie entities which will undertake submission and testing of an app against multiple App Store marketplaces.

    2. Billing and Settlement: a mechanism for billing, settlement and reporting of application sales. Pre- App Stores, developers had to set up their own billing or use premium SMS with only 10%-50% of the retail price going to developer. Settlement of application revenues used to take weeks or months. App Stores introduced credit-card billing, fast time-to-settlement and a 70% revenue share as the norm.

    What's next: we see operator revenue shares harmonizing to the 70% norm towards the developer, and a multitude of revenue models emerging like subscription, gifting/begging and cross-app billing (where the credit paid through one app is valid for use in another app). The harmonization of operator billing will be critical to the adoption of app stores, removing the last consumer hurdle for mass app adoption.

    3. Distribution surface: the size of the addressable market for an App Store across handset OEMs, operators/carriers and geographical regions. Pre-App Stores, developers had to distribute apps on region-by-region AND on a handset-by-handset basis - a true fragmentation nightmare. iTunes Store, Ovi Store and the RIM App Center introduced global distribution on a per-platform and per-OEM basis, offering plenty of room for continual growth of app downloads (and second-order growth in the case of Apple). Already the Ovi Store sees traffic from 180+ countries on a daily basis, and this is via user downloads of the Ovi Store with pre-loads on S60 and selected S40 models coming in 4Q09.

    What's next: With operator consortia like JIL muscling into to claim App Store territory, we will see global distribution across operators as well as across platforms and OEMs.

    4. Delivery & in-life management: the mechanism for app download, silent install, in-place access, app licensing and in-life app management. App delivery is one of the most underestimated building blocks for an App Store, as it's all about the 'magic' happening in the background. Pre-App Stores, users had to download a ringtone or an app, then figure out under which menu this was saved on the handset. Naturally, there was no ability to update the application or apply any rights management to it, leading to rampant side-loading and gradual decline of content value.

    What's next: we see application delivery extend beyond B2C towards B2B apps and middleware that can be background- downloaded & installed. This presents opportunities for App Store owners who can monetise on a per-activation/per-unit basis for remote installing of apps, features or bug fixes on behalf of operators, OEMs or enterprise customers.

    5. Retailing & Merchandising: application discovery, promotion, as well as premium placement, search and recommendations for applications. Pre- App Stores, developers had to buy and market complex shortcodes or scattered website ads. iTunes et al introduced in-store app discovery, 1-click purchase, in-store promotions and automated recommendations.

    What's next: as with all fast moving consumer goods (from detergent to mobile phones), retailing and merchandising is the most important segment of the product lifecycle. As applications become ubiquitous, we see specialized app stores with segment-specific retailing of apps, inventory leasing for app promotions (CPC or per week rental as already seen in the Ovi Store and RIM App Center), social recommendations (your friends bought this app, so you should buy it too) and developer back-channels (allowing the developer to reach out to their customers via App Store facilities).

    Outlook for App Stores: What the next two years hold
    We spoke to George Linardos, Nokia's VP of Product Development for Media and Games who sees the App Store market evolving to the state of the US television networks; i.e. the emergence of a few major cross-regional App Stores followed by 10s or 100s of localized and specialized stores.

    This a natural evolution in a crowded, commoditizing market and addresses a very important challenge. "Today's app stores throw the high value apps together with the low value ones into the same pool. The top-10 listings are based on number of downloads in most cases. There needs to be better segmentation, so that high-quality applications can be seen as quality applications", notes Sebastian-Justus Schmidt, CEO of SPB Software, a software house which makes 6 of the top-10 best selling applications in the Windows Mobile space and has the best selling product across all platforms according to Handango.

    Indeed, the iTunes Store practice of dividing and conquering among application developers does not create, but destroys value - as can be seen from the continual decline in average app price. Schmitt continues "If you expect to get apps for 1 dollar you will get the quality of 1 dollar". This observation confirms the necessary emergence of specialized stores; from the cheap & cheerful everything-you-buy-is-1-dollar Store, to the premium Store with perpetual updates and 24 hour customer support for each and every app.

    Beyond specialized app stores, recommendations will also play a crucial role in merchandising. 'People who bought this also bought that' (aka collaborative filtering) and social endorsement (aka social graph mining) will become key to App Store performance, which is why Nokia has hired some of the brightest minds to work on Ovi Store recommendations. Linardos expects to see major new merchandising and recommendation features appear on the Ovi Store in the next 6 months (perhaps in time for MWC 2010?) and sees Nokia's global marketing machine as one of the key differentiators in Ovi Store.

    Beyond specialisation in App Stores, we expect to also see co-existence of multiple App Stores within the same handset. This is not just a hypothesis. Already LG and Samsung phones shipping in 4Q09 come with four (!) App Stores co-existing within the same handset; one from the OEM, one from the platform provider (Windows Mobile) and two from the operator (SKT - who has their own device- and web- application stores). In this dime-a-dozen picture of the future App Store market, retailing and merchandising becomes an even more strategic element; where the value is in selecting the 'best' apps from each application store and auctioning promotion space (paid-for widget real estate) for these apps on the idle screen. This is where JIL and operators should be focusing, rather than trying to photocopy the Apple recipe.

    [update:] In response to the many comments, here's a list of companies who are offering merchandising and recommendations platforms for apps: Apppopular, Appolicious, Appsfire, Chorus, I use this, Mplayit and Yappler

    Note:This post is taken fromhttp://www.visionmobile.com/blog/2009/10/mobile-app-stores-the-next-two-years/

    Nokia ignites Calling All Innovators 2010 contest!

    Are you a man of ideas! Or tech-savvy! Or Keen on innovation! then you are the deserved person to enter the Nokia's Million Dollar Venture Challenge to encourage innovators to create a mobile product or service that raises the standard of living or enhances the lives of those in growth economies.

    Announcing the Growth Economy Venture Challenge Nokia CEO, called on innovators to do good by bringing mobile solutions to parts of the world that can benefit most. At the same time he explained that mobile solutions can be quite profitable, but not exploitive, leading to financial "win-win" scenarios for both innovators and consumers.

    The Venture Challenge will consider any submission that enhances the target growth economy and also provides a potential return on the investment. The Venture Challenge is not limited to software or hardware that uses Nokia device or software platforms. In fact, as many emerging markets have varying degrees of mobile and Internet adoption, submissions can also expand beyond the mobile phone. As examples of innovations in growth economies, Nokia CEO spoke about several Nokia solutions and projects such as Nokia Life Tools, Nokia Tej and others that can be viewed at http://theprogressproject.com/.

    The million dollars will be invested in a single winning organization with the best Idea as decided by a combination of judges from Nokia Growth Partners, Nokia's venture arm, and Forum Nokia, Nokia's organization dedicated to 3rd party developers and other innovators. Through Nokia Growth Partners and Forum Nokia, Nokia offers developers and innovators potential funding, expert technical support and marketing programs designed to assist and promote 3rd party activities on Nokia platforms.

    Additionally, ten finalists will be invited to present their ideas and business models to a panel of Nokia business people and private venture capitalists. This provides an opportunity for the innovators to receive business guidance and possibly other funding from participating venture capitalists.

    The contest starts on Feb 1 2010.The Venture Challenge finalists will be announced by mid May 2010. The final winner will be announced in June, 2010. The deadline for submissions is April 18, 2010.

    Interested innovators can learn more and enter their submissions at http://www.callingallinnovators.com.

    Monday, May 10, 2010

    Forum Nokia Calling All Innovators 2010 contest

    third year in a row, Nokia's Calling All Innovators contest is all about inspiring creativity and developing change.Inspiring creativity in the projects submitted by developers working on mobile applications and content for use on Nokia's latest devices.Developing change in the ways we continue to think about how we use our mobile devices today, and how we may be using them in the future.

    Last year, more than 1,700 submissions were received from developers and publishers in 85 countries, signaling a strong response to Nokia's challenge to think big and create mobile applications and services that can help build a better mobile user experience.

    The feedback from the entrants in 2009 was clear: Calling All Innovators is a great way to get Nokia's attention and to make the most of the opportunity that is Ovi Store.

    The 2010 Calling All Innovators contest features four categories for application submissions:

    Eco/Being Green
    Like its name implies, this category challenges developers to help save the planet with innovative, eco-friendly applications for use on Nokia devices.

    Entertainment
    Here's your chance to submit apps that rock, and show off the coolest multimedia features that are available on the latest Nokia mobile devices. This includes music, multimedia and games.

    Productivity
    This category seeks mobile applications that make consumer's daily lives easier and help them to be more efficient, such as utilities, business, or personal finance applications.

    Life Improvement
    This category seeks applications that positively affect the daily lives of people living in developing countries, and may include education, agriculture, health and more.

    The top three submissions in each of the four application categories will receive the following cash prizes:

    • Grand Prize: $30,000 USD in cash.
    • 2nd Prize: $15,000 USD in cash.
    • 3rd Prize: $5,000 USD in cash.

    Additional prizes for the category winners include for instance Spotlight placement in Nokia's Ovi Store; a one-year membership in Forum Nokia Launchpad, and an in-depth User Experience Evaluation by professional consultants working with Nokia.

    New This Year: Special Prizes
    Regardless of category, all application submissions are eligible to win special prizes, too. These additional prizes are based on the type of technology used to create the app, or other award criteria, as noted below:

    • Best mobile computing application: $50,000 (USD) in cash, plus inclusion in a multi-million dollar global marketing campaign.
    • Best application for the Nokia N900: $50,000 (USD) in cash.
    • Best cross-platform application using Qt: $50,000 (USD) in cash.
    • Best locally relevant application with global potential: $15,000 (USD) in cash.

    There are more opportunities to win than ever. Don't miss the opportunity but start the development of your winning application today. The deadline of entries is 18 May 2010.

    To find out more log on to

    http://www.callingallinnovators.com/default.aspx

    Note : Content has been taken from http://www.yourstory.in/news/3210-forum-nokia-calling-all-innovators-2010-contest